getgenv().shoot = true while getgenv().shoot == true do task.wait() local A_1 = "Shoot" local A_2 = "Green" local Event = game:GetService("ReplicatedStorage").RF Event:InvokeServer(A_1, A_2) task.wait() local A_1 = "Made" local Event = game:GetService("ReplicatedStorage").RE Event:FireServer(A_1) end